GPU Performance & Power

On the GPU side of things, testing the QRD865 is a bit complicated as we simply didn’t have enough time to run the device through our usual test methodology where we stress both peak as well as sustained performance of the chip. Thus, the results we’re able to present today solely address the peak performance characteristics of the new Adreno 650 GPU.

Disclaimer On Power: As with the CPU results, the GPU power measurements on the QRD865 are not as high confidence as on a commercial device, and the preliminary power and efficiency figures posted below might differ in final devices.

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

The 3DMark Physics tests is a CPU-bound benchmark within a GPU power constrained scenario. The QRD865 here oddly enough doesn’t showcase major improvements compared to its predecessor, in some cases actually being slightly slower than the Pixel 4 XL and also falling behind the Kirin 990 powered Mate 30 Pro even though the new Snapdragon has a microarchitectural advantage. It seems the A77 does very little in terms of improving the bottlenecks of this test.

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

In the 3DMark Graphics test, the QRD865 results are more in line with what we expect of the GPU. Depending on which S855 you compare to, we’re seeing 15-22% improvements in the peak performance.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

In the GFXBench Aztec High benchmark, the improvement over the Snapdragon 855 is roughly 26%. There’s one apparent issue here when looking at the chart rankings; although there’s an improvement in the peak performance, the end result is that the QRD865 still isn’t able to reach the sustained performance of Apple’s latest A13 phones.

GFXBench Aztec High Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 26.14 3.83 6.82 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 34.00 6.21 5.47 fps/W
iPhone XS (A12) Warm N7 19.32 3.81 5.07 fps/W
iPhone XS (A12) Cold / Peak N7 26.59 5.56 4.78 fps/W
QRD865 (Snapdragon 865) N7P 20.38 4.58 4.44 fps/W
Mate 30 Pro (Kirin 990 4G) N7 16.50 3.96 4.16 fps/W
Galaxy 10+ (Snapdragon 855) N7 16.17 4.69 3.44 fps/W
Galaxy 10+ (Exynos 9820) 8LPP 15.59 4.80 3.24 fps/W

Looking at the estimated power draw of the phone, it indeed does look like Qualcomm has been able to sustain the same power levels as the S855, but the improvements in performance and efficiency here aren’t enough to catch up to either the A12 or A13, with Apple being both ahead in terms of performance, power and efficiency.

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

GFXBench Aztec Normal Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 73.27 4.07 18.00 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 91.62 6.08 15.06 fps/W
iPhone XS (A12) Warm N7 55.70 3.88 14.35 fps/W
iPhone XS (A12) Cold / Peak N7 76.00 5.59 13.59 fps/W
QRD865 (Snapdragon 865) N7P 53.65 4.65 11.53 fps/W
Mate 30 Pro (Kirin 990 4G) N7 41.68 4.01 10.39 fps/W
Galaxy 10+ (Snapdragon 855) N7 40.63 4.14 9.81 fps/W
Galaxy 10+ (Exynos 9820) 8LPP 40.18 4.62 8.69 fps/W

We’re seeing a similar scenario in the Normal variant of the Aztec test. Although the performance improvements here do match the promised figures, it’s not enough to catch up to Apple’s two latest SoC generations.

GFXBench Manhattan 3.1 Off-screen

GFXBench Manhattan 3.1 Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 100.58 4.21 23.89 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 123.54 6.04 20.45 fps/W
iPhone XS (A12) Warm N7 76.51 3.79 20.18 fps/W
iPhone XS (A12) Cold / Peak N7 103.83 5.98 17.36 fps/W
QRD865 (Snapdragon 865) N7P 89.38 5.17 17.28 fps/W
Mate 30 Pro (Kirin 990 4G) N7 75.69 5.04 15.01 fps/W
Galaxy 10+ (Snapdragon 855) N7 70.67 4.88 14.46 fps/W
Galaxy 10+ (Exynos 9820) 8LPP 68.87 5.10 13.48 fps/W
Galaxy S9+ (Snapdragon 845) 10LPP 61.16 5.01 11.99 fps/W
Mate 20 Pro (Kirin 980) N7 54.54 4.57 11.93 fps/W
Galaxy S9 (Exynos 9810) 10LPP 46.04 4.08 11.28 fps/W
Galaxy S8 (Snapdragon 835) 10LPE 38.90 3.79 10.26 fps/W
Galaxy S8 (Exynos 8895) 10LPE 42.49 7.35 5.78 fps/W

Even on the more traditional tests such as Manhattan 3.1, although again the Adreno 650 is able to showcase good improvements this generation, it seems that Qualcomm didn’t aim quite high enough.

GFXBench T-Rex 2.7 Off-screen

GFXBench T-Rex Offscreen Power Efficiency
(System Active Power)
  Mfc. Process FPS Avg. Power
(W)
Perf/W
Efficiency
iPhone 11 Pro (A13) Warm N7P 289.03 4.78 60.46 fps/W
iPhone 11 Pro (A13) Cold / Peak N7P 328.90 5.93 55.46 fps/W
iPhone XS (A12) Warm N7 197.80 3.95 50.07 fps/W
iPhone XS (A12) Cold / Peak N7 271.86 6.10 44.56 fps/W
QRD865 (Snapdragon 865) N7P 206.07 4.70 43.84 fps/W
Galaxy 10+ (Snapdragon 855) N7 167.16 4.10 40.70 fps/W
Mate 30 Pro  (Kirin 990 4G) N7 152.27 4.34 35.08 fps/W
Galaxy S9+ (Snapdragon 845) 10LPP 150.40 4.42 34.00 fps/W
Galaxy 10+ (Exynos 9820) 8LPP 166.00 4.96 33.40fps/W
Galaxy S9 (Exynos 9810) 10LPP 141.91 4.34 32.67 fps/W
Galaxy S8 (Snapdragon 835) 10LPE 108.20 3.45 31.31 fps/W
Mate 20 Pro (Kirin 980) N7 135.75 4.64 29.25 fps/W
Galaxy S8 (Exynos 8895) 10LPE 121.00 5.86 20.65 fps/W

Lastly, the T-Rex benchmark which is the least compute heavy workload tested here, and mostly is bottlenecked by texture and fillrate throughput, sees a 23% increase for the Snapdragon 865.

Overall GPU Conclusion – Good Improvements – Competitively Not Enough

Overall, we were able to verify the Snapdragon 865’s performance improvements and Qualcomm’s 25% claims seem to be largely accurate. The issue is that this doesn’t seem to be enough to keep up with the large improvements that Apple has been able to showcase over the last two generations.

During the chipset’s launch, Qualcomm was eager to mention that their product is able to showcase better long-term sustained performance than a competitor which “throttles within minutes”. While we don’t have confirmation as to whom exactly they were referring to, the data and narrative here only matches Apple’s device behaviour. Whilst we weren’t able to test the sustained performance of the QRD865 today, it unfortunately doesn’t really matter for Qualcomm as the Snapdragon 865 and Adreno 650’s peak performance falls in at a lower level than Apple’s A13 sustained performance.

Apple isn’t the only one Qualcomm has to worry about; the 25% performance increases this generation are within reach of Arm’s Mali-G77. In theory, Samsung’s Exynos 990 should be able to catch up with the Snapdragon 865. Qualcomm had been regarded as the mobile GPU leader over the last few years, but it’s clear that development has slowed down quite a lot recently, and the Adreno family has lost its crown.

Machine Learning Inference Performance Final Thoughts
Comments Locked

178 Comments

View All Comments

  • iphonebestgamephone - Tuesday, December 31, 2019 - link

    "I am into android from the start + symbian before than and also senior member with dev/helping known devs with project @ xda. So thank you, I know enough about android." Haha... I should have known you would come up with something like that.

    "Btw, used android for 10 years (only high end phones) till I switched to the pro max + I have highly technical background as education, hobby and work - especially in the field of electronics and computers" this one too lol.

    And then you somehow decide civ6 and deadcells dont run cus android too weak. No. Its just the devs dont bother with it. They could have restricted it to atleast sd820 devices like what grid autosport devs are doing.

    "Emulation is cool, did a lot on android with it. Including fun stuff like running diablo 2 LOD latest patch on my note 9, believe me - it's playable with the spen when on the go, in home one mouse and the TV = you are good to go. Still, ported or developed games for mobile just works better and you have such a vast library nowdays with high quality games that you really don't need to revisit old classics on your phone. Actually on ios the situation is a lot better, you got a lot more paid apps there vs android." Im yet to find some good stuff like god of war, nfs, burnout, wipeout, xenoblade, pokemon, zelda or mario, on android, or any other thousands of games. You could say you can stream them, but same goes for pc games too. Emulators and a switch style gamepad is great on the go. I see apple has done a great job with metal, vulkan is worse than opengl on android 10 sd855. Looking forward to the updatable drivers on the 865.

    "I can play fortnite maxed at 60fps and no fps drops or whatever even after 2 hours of play without major heating and you are talking about PUBG maxed. :)"
    Thats awesome, sd855 heats up a lot on pubg maxed. I guess there is no pubg gfxtool for ios.
  • cha0z_ - Thursday, January 2, 2020 - link

    There are emulators for ios and you don't need jailbreak to install/play games. They are not on the app store tho, they are on custom stores - still, it's not any different than installing APK from outside playstore. The emulators library is quite big, including ppsspp. As I said tho - android is better for emulators imho + I didn't say android is weak as OS. Weak are the SOCs on android phones compared to the A series of apple. I would totally love to see android phone with apple SOC/similar performance to it and longer full support than two years.

    As for the gfxtool, I hope you understand that when you have literally just a few phones to optimise for - you really do a great job with it, or with other words - the ios pubg variant is greatly optimised for every iphone that supports it to extract the best experience with the best possible gfx for the hardware. Ofc you can argue than personal preferences can apply and tweaking can be done, but it's not that necessary.

    I respect your opinion and share few viewpoints, just from personal experience - gaming on ios is generally better. Hard to explain, games run smoother and better. If you love emulators tho - android is obviously a better choice + snapdragon SOC.
  • iphonebestgamephone - Tuesday, January 7, 2020 - link

    "Weak are the SOCs on android phones compared to the A series of apple." Yeah everyone knows. They still are strong enough for the games you mentioned though, atleast the last 2 years of flagships. And last years 730/730g are also good enough. I guess the devs want even those with 100$ phones play their games. I doubt those people would even bother buying the game once it hits the store.

    Gamebench did a test and the huawei mate 30 pro actually performed better than the iphone 11 pro amd note 10 in games. https://blog.gamebench.net/huawei-mate-30-pro-ipho...

    The iphone probably had better visual settings/higher resolution as default probably.
  • Ahmedrr1 - Sunday, December 22, 2019 - link

    Nice
    https://www.technewsahmed.com/2019/12/huaweis-p30-...
  • AceMcLoud - Sunday, December 22, 2019 - link

    Ouch, that doesn't look very promising.
  • ballsystemlord - Friday, February 7, 2020 - link

    Spelling error:

    "The test here is mostly sensible to the performance scaling of the A55 cores. The QRD865 in the default more is more conservative than some existing S855 devices,"
    "mode" not "more":
    "The test here is mostly sensible to the performance scaling of the A55 cores. The QRD865 in the default mode is more conservative than some existing S855 devices,"
  • Hrel - Tuesday, April 28, 2020 - link

    Man these Watt listings make no sense at all.

    5.12 Watts is shows as lower than 4.24 Watts then 2.73W is somehow HIGHER than that?! WTF is going on?

    Then 3.33W is higher than 2.73, which makes sense, but then 3.05W is lower than 2.56W?! What are these charts?
  • Hrel - Tuesday, April 28, 2020 - link

    Oh, the bar is for the Joules, the Watts aren't visually represented. Runtime being a critical variable, I gotcha now. Lol, I was so confused :)

Log in

Don't have an account? Sign up now