Conclusion & First Impressions

The new M1 Pro and M1 Max chips are designs that we’ve been waiting for over a year now, ever since Apple had announced the M1 and M1-powered devices. The M1 was a very straightforward jump from a mobile platform to a laptop/desktop platform, but it was undeniably a chip that was oriented towards much lower power devices, with thermal limits. The M1 impressed in single-threaded performance, but still clearly lagged behind the competition in overall performance.

The M1 Pro and M1 Max change the narrative completely – these designs feel like truly SoCs that have been made with power users in mind, with Apple increasing the performance metrics in all vectors. We expected large performance jumps, but we didn’t expect the some of the monstrous increases that the new chips are able to achieve.

On the CPU side, doubling up on the performance cores is an evident way to increase performance – the competition also does so with some of their designs. How Apple does it differently, is that it not only scaled the CPU cores, but everything surrounding them. It’s not just 4 additional performance cores, it’s a whole new performance cluster with its own L2. On the memory side, Apple has scaled its memory subsystem to never before seen dimensions, and this allows the M1 Pro & Max to achieve performance figures that simply weren’t even considered possible in a laptop chip. The chips here aren’t only able to outclass any competitor laptop design, but also competes against the best desktop systems out there, you’d have to bring out server-class hardware to get ahead of the M1 Max – it’s just generally absurd.

On the GPU side of things, Apple’s gains are also straightforward. The M1 Pro is essentially 2x the M1, and the M1 Max is 4x the M1 in terms of performance. Games are still in a very weird place for macOS and the ecosystem, maybe it’s a chicken-and-egg situation, maybe gaming is still something of a niche that will take a long time to see make use of the performance the new chips are able to provide in terms of GPU. What’s clearer, is that the new GPU does allow immense leaps in performance for content creation and productivity workloads which rely on GPU acceleration.

To further improve content creation, the new media engine is a key feature of the chip. Particularly video editors working with ProRes or ProRes RAW, will see a many-fold improvement in their workflow as the new chips can handle the formats like a breeze – this along is likely going to have many users of that professional background quickly adopt the new MacBook Pro’s.

For others, it seems that Apple knows the typical MacBook Pro power users, and has designed the silicon around the use-cases in which Macs do shine. The combination of raw performance, unique acceleration, as well as sheer power efficiency, is something that you just cannot find in any other platform right now, likely making the new MacBook Pro’s not just the best laptops, but outright the very best devices for the task.

GPU Performance: 2-4x For Productivity, Mixed Gaming
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  • UnNameless - Wednesday, November 17, 2021 - link

    Where did you get the 3000 writes number from?

    I know for a fact that I did >1000 full drive writes on my 1TB SSD in my iMac Pro and it barely hit 86% SSD lifetime! So I wrote more than 1PB of data and still got 86% life in it!
  • coolfactor - Tuesday, October 26, 2021 - link

    Hey folks, listen to turbine! He really knows what he's talking about! I mean, he's never used a Mac, or he'd know better, but hey, listen to him anyway! He can't get the OS names correct (it's macOS and iOS, with a small "i"), but hey, he's making an important point! So important! More market share obviously means better! Yah? So that $2.00 cheeseburger from McDonalds is abviously the best because it's low-cost and everywhere! Yah, that's what matters, after all!
  • Daniel Egger - Wednesday, October 27, 2021 - link

    Don't be ridiculous. The 16" MBP with the M1 Max costs less than what I have paid for my TiBook way back when and that's without inflation considered. Oh, and back then I was just a student, tired of his Compaq Armada 1750 aka "the brick".
  • xeridea - Tuesday, October 26, 2021 - link

    Developers optimize for PC, knowing that Mac has virtually no marketshare for gamers. There are decent APUs and midrange gaming laptops that aren't hot and heavy.
  • Altirix - Monday, October 25, 2021 - link

    actually could be unlikely, Apple are trying to kill of any open-source low-level graphics API in favour of their own API metal. look at the smaller devs who are going to be less likely to go out their way to rewrite their engines to support metal especially when they also need to buy the hardware to test it on. prior to that is if macos can run it cool, if it can well that's a shame. big devs follow the money so the rest will be up to apple handing out engineers or there's enough people gaming on mac
  • photovirus - Monday, October 25, 2021 - link

    Apple doesn't try to kill Vulkan, it's just they don't care. They've eaten OpenGL problems for years and they've had enough, thus no respect for open-source. What they want is a fast modern cross-platform framework, and that's Metal. It's tightly controlled, so it's easy to implement any new hardware feature into it.

    Since there's a quite a number of iPads and Macs with M1, I think publishers will invest into Metal optimisation.
  • bernstein - Monday, October 25, 2021 - link

    Metal isn‘t cross-platform. ios & macos are the same os with a different „skin“ (ui/lifecycle model).
  • techconc - Monday, October 25, 2021 - link

    @bernstein... That's like saying Andorid and Linux aren't different platforms... you know because they share some common ground. From a developer perspective, iOS and MacOS are different platforms. Yes, there is much similarity, but there are also differences.
  • tunsten2k - Monday, October 25, 2021 - link

    No, it's like saying Android and ChromeOS aren't different platforms, and generally, that would be a reasonable statement. Regardless, "cross platform" doesn't mean "across 2 proprietary platforms, only one of which is non-mobile and makes up only 16% of the non-mobile market". Get a grip :)
  • Hrunga_Zmuda - Monday, October 25, 2021 - link

    No, they are not the same OS. They have the same base, but they are quite different in many ways. But Metal isn't one of those differences. Metal is powerful and any developer who wants to break into the Mac world will be going there in the future.

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