Tessellation and the Future

It's no secret that R600 is AMD's second generation unified shader architecture. The Xbox 360 houses their first attempt at a unified architecture, and the R600 evolved from this. It isn't surprising to learn that some of the non-traditional hardware from the Xenos (the Xbox 360 GPU) found its way into R600.

AMD has included a tessellator on their hardware, which is able to take input geometry and amplify it before passing it on to the vertex shader. This is something that Microsoft is planning on adding to future versions of DirectX as well, but in the meantime developers will need to take special steps to utilize the hardware.

The basic idea behind tessellation is in the subdivision of geometry. There are multiple algorithms for handling this process, and the R600 tessellator is capable of adapting to a developer's specific needs. The tessellator can take a polygon as input and break it up into smaller triangles, creating more vertices for a specific object. Taken on its own, this isn't particularly useful, but this concept can be paired with displacement mapping in order to reshape the tessellated polygon into something more like the actual surface a developer wants to represent (this is called the limit surface).

With low polygon models and lots of pixel shaders, normal maps and textures can approximate the look of more complex geometry, but we're always stuck with the very rough silhouette edge around the object. With more geometry, we could also better use pixel shaders to enhance the geometry present rather than trying to create the illusion of geometry itself.

We can't simply send millions of polygons per character to the graphics card. This isn't because the card can't handle the processing requirements, but rather the bandwidth and latency overhead of sending all this data to the hardware is too high. Tessellation and displacement gives us a way of really using the vertex shading power of unified architectures as well as removing the limitation on polygon count created by overhead.

While geometry shaders can be used for amplification and tessellators can be written as geometry shaders, this process is still way too slow on current programmable hardware. AMD's dedicated tessellator is capable of tessellating up to 15x more data and it can work much faster and more efficiently than a geometry shader set to the same task. With the next version of DX bringing tessellator hardware to all GPUs, developers should be able to focus on more interesting uses for the geometry shader as well.

Having this unit makes porting Xbox 360 games even easier for developers targeting AMD hardware. As most hardware still doesn't support the feature, a more general purpose path will still have to be written, but there wouldn't be any reason to remove what's already there. In these cases, R600 could benefit with greater performance than other hardware.

The downside is that it might be difficult to entice developers not already working with the Xbox 360 to touch the tessellator. It is definitely capable of high performance and terrific detail, but spending time on a feature only a small subset of gamers will be able to experience (for this generation) takes away from time spent making the game better for everyone.

We are always happy to see either hardware or software take a leap and create the first chicken or egg, but we just don't see the tessellator as a big selling point of R600. The technology is great, we're glad it's there, but we will really have to wait and see just how much (if any) real value this adds to the product. We'll leave this section on one final note about a tessellator landscape demo that really brings home what this thing can do.

CFAA and No Fixed Resolve Hardware The New Video Decode Pipeline: UVD
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  • GoatMonkey - Monday, May 14, 2007 - link

    That's obviously BS. This IS their high end part, it just doesn't perform as well as nVidia's high end part, so it is priced accordingly.
  • poohbear - Monday, May 14, 2007 - link

    sweet review though! thanks for including all the important and pertinent cards in your roundup (the 8800gts 320mb inparticular). also love how neutral Anand is in their reviews, unlike some other sites.:p
  • Creig - Monday, May 14, 2007 - link

    The R600 is finally here. I'm sure the overall performance is not what AMD was hoping for. Nobody ever shoots to have their newest product be the 2nd best. But pricing it at $399 and including a very nice game bundle will make the HD 2900 XT a VERY worthwhile purchase. I also have the feeling that there is a significant amount of performance increase to be realized through future driver releases ala X1800XT.
  • shady28 - Tuesday, May 15, 2007 - link


    Nvidia has gone over the cliff on pricing.

    I know of no one personally who has an 88xx series card. I know one who recently picked up an 8600 of some kind, that's it. I have the best GPU of anyone I know.

    It's a real shame that there is so much focus on graphics cards that virtually no one buys. These are niche products folks - yet 'who is best' seems to be totally dependent on these niche products. That's patently ridiculous.

    It's like saying, since IBM makes the fastest computers in the world (they do), they're the best and you should be buying IBM (or now, lenovo) laptops and desktops.

    No one ever said that sort of thing because it's patently ridiculous. Why do people say it now for graphics cards? The fact that they do says a lot about the mentality of sites like AT.
  • DerekWilson - Tuesday, May 15, 2007 - link

    We don't say what you are implying, and we are also very upset with some of NVIDIA's pricing (specifically the 8800 ultra)

    the 8800 gts 320mb is one of the best values for your money anywhere and isn't crazy expensive -- it's actually the card I'd recommend to anyone who cares about graphics in games and wants good quality and performance at 1600x1200.

    I would never tell anyone to buy an 8600 gts because nvidia has the fastest high end card. In fact, in this article, I hope I made it clear that AMD has the opportunity to capitalize on the huge performance gap nvidia left between the 8600 and 8800 series ... If AMD builds a part that performs in this range is priced competitively, they'll have our recommendation in a flash.

    Recommending parts based on value at each price or performance segment is something we take pride in and will always do, no matter who has the absolute fastest hardware out there.

    The reason our focus was on AMD's fastest part is because they haven't given us any other hardware to test. We will absolutely be talking a lot and in much depth about midrange and budget hardware when AMD makes these parts available to us.
  • yacoub - Monday, May 14, 2007 - link

    $400 is a lot of money. Not terribly long ago the highest end GPU available didn't cost more than $400. Now they hit $750 so you start to think $400 sounds cheap. It's really not. It's a heck of a lot of money for one piece of hardware. You can put together a 650i SLI rig with 2GB of DDR2 6400 and an E4400 for that much money. I know because I just did that. I kept my 7900GT from my old rig because I wanted to see how R600 did before purchasing an 8800GTS 640MB. Now that we've seen initial results I will wait to see how R600 does with more mature drivers and also wait to see the 640MB GTS price come down even more in the meantime.
  • vijay333 - Monday, May 14, 2007 - link

    http://www.randomhouse.com/wotd/index.pperl?date=1...">http://www.randomhouse.com/wotd/index.pperl?date=1...

    "the expression to call a spade a spade is thousands of years old and etymologically has nothing whatsoever to do with any racial sentiment."

  • yacoub - Monday, May 14, 2007 - link

    Yes, a spade was a shovel long before muslims enslaved europeans to do hard labor in north africa and europeans enslaved africans to do hard labor in the 'new world'.
  • vijay333 - Monday, May 14, 2007 - link

    whoops...replied to the wrong one.
  • rADo2 - Monday, May 14, 2007 - link

    It is not 2nd best (after 8800ULTRA), not 3rd best (after 8800GTX), not 4th best (after 8800GTX-640), but 5th best (after 8800GTS-320), or even worse ;)

    Bad performance with AA turned on (everybody turns on AA), huge power consumption, late to the market.

    A definitive failure.

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