BatteryBoost: Gaming Battery Life x 3

First things first, let's talk about the typical FPS (Frames Per Second) before we get to BatteryBoost. Plugged in, GRID Autosport at our 1080p High settings will average around 145 FPS, making it a good candidate for BatteryBoost. Perhaps more importantly, even when running on battery power GRID Autosport is able to average nearly 120 FPS (117 to be precise). Obviously, enabling BatteryBoost FPS targets will result in the average FPS equaling the target – 30, 40, 50, or 60 is what we tested – and testing without BatteryBoost but with VSYNC will result in a 60 FPS average.

As for the other games, Tomb Raider at High (not the benchmark, but actually running the full game for our battery test) gets around 107 FPS on AC power but drops to 70-73 FPS on battery power, so we wouldn't expect nearly as much of a benefit from BatteryBoost, especially at the 60FPS target. Borderlands: The Pre-Sequel falls roughly between those two, getting 135-140 FPS on AC power and dropping to around 88 FPS on battery power.

If BatteryBoost is simply benefiting from lower FPS, our VSYNC results should be the same as the BatteryBoost 60FPS results, but as we'll see in a moment that's not the case. Figuring out exactly what NVIDIA is doing is a bit more complex, and we'll discuss this more on the next page. First, let's start with GRID Autosport and run some detailed tests at 10FPS intervals and see how battery life scales.

Interestingly, while BatteryBoost on its own is able to do a good job at improving battery life – the GT72 goes from just 55 minutes without BatteryBoost to 112 minutes with a 30FPS target – tacking on VSYNC adds a bit more battery life on top of that. Our best result is at 30FPS with VSYNC enabled, where the GT72 manages 124 minutes, just surpassing NVIDIA's target of two hours. Of course, you'll probably want to stop a few minutes earlier to make sure your game progress is saved (if applicable), and 30FPS isn't the best gaming experience. Moving to higher FPS targets, BatteryBoost offers diminishing returns, but that's sort of expected. Even at 60FPS however, BatteryBoost still manages 90 minutes compared to 70 minutes without BatteryBoost but with VSYNC.

Given VSYNC appears to help even when BatteryBoost is enabled, for our remaining tests we simply left VSYNC on (except for the one non-BatteryBoost test). We ended up running four tests: no BatteryBoost and without VSYNC, no BatteryBoost but with VSYNC, and then BatteryBoost at 60 and 30 FPS targets with VSYNC. Here's the same data from the above chart, but confined to these four test results.

GRID has a nice almost linear line going from 30FPS to 60FPS to no BatteryBoost with VSYNC, and then finally to the fully unlimited performance. What's interesting is that the other two games we tested don't show this same scaling….

Borderlands: The Pre-Sequel has lower frame rates by default, so BatteryBoost isn't able to help quite as much. Normal performance on battery power without VSYNC results in 54 minutes of gaming, which is pretty similar to the result with GRID Autosport. That actually makes sense as in both games we're basically running the system as fast as it will go. Putting a 60FPS cap into effect via VSYNC, battery life only improves by a few minutes, while tacking on BatteryBoost with a 60FPS target gets us up to 62 minutes. Since we're starting at just under 90FPS with no frame rate cap, the smaller gains in battery life with a 60FPS target aren't a surprise, but the very modest 15% improvement is less than I expected. Dropping to a 30FPS target, we're not quite able to get two hours, but we do come quite close at 112 minutes – so essentially double the battery life compared to running at full performance.

Last is Tomb Raider, and as the game with the lowest starting FPS (on battery power) I expected to see the smallest gains in battery life. Interestingly, battery life without BatteryBoost and VSYNC starts at 57 minutes, slightly more than the other two games, but Tomb Raider is known for being more of a GPU stress test than something that demands a lot of the CPU, so perhaps the Core i7-4710HQ just doesn't need to work as hard. Turning on VSYNC does almost nothing (the one minute increase is basically within the margin of error), and BatteryBoost targeting 60FPS is only slightly better (six minutes more than without BatteryBoost). Once we target 30FPS, the end result is about the same as Borderlands TPS: 113 minutes, just missing a 100% improvement in battery life.

Just for kicks, I ran a separate test with Tomb Raider using 1080p and Normal quality with the BatteryBoost 30FPS setting to see if I could get well over two hours by further reducing image quality. While there's still a lot going on that requires power from the system – remember we're dealing with a 45W TDP CPU and around a 100W maximum TDP GPU, plus various other components like the motherboard, LCD, storage, and RAM – at these moderate quality settings I was able to get 125 minutes out of Tomb Raider.

In essence, the less work the GPU has to do and the higher the starting frame rates, the more likely BatteryBoost is to help. It's little wonder then that NVIDIA's discussion of BatteryBoost often makes mention of League of Legends. The game is definitely popular, and what's more it's fairly light on the GPU. By capping FPS at 30 it's easy to see how such a light workload can reach into the 2+ hour range. Interestingly, with Tomb Raider managing 2.08 hours at Normal quality, and given the GT72 uses an ~87 Wh battery, that means the power draw of the notebook during this test is only around 41-42W – not bad for a notebook with a theoretical maximum TDP (under AC power) of roughly 150W.

NVIDIA's BatteryBoost: Thoroughly Investigated A Closer Look at Clock Speeds and Power
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  • JarredWalton - Thursday, October 23, 2014 - link

    This particular laptop does not have Optimus; you can manually enable/disable the GPU, though it requires a reboot. Since I'm testing games on the GPU, however, I wanted to compare battery life gaming to battery life not gaming (but with the GPU still active). It looks like the 980M uses around 8W idle, give or take, so turning it off and using the HD 4600 will improve battery life into the 6 hour range.
  • sonicmerlin - Tuesday, October 28, 2014 - link

    Given these things have much larger batteries than ultra books, which can last significantly longer than 6 hours, you'd think these things would get longer run times when using the IGP.
  • Krysto - Friday, October 24, 2014 - link

    Not a bad idea, this feature.
  • Calista - Friday, October 24, 2014 - link

    You can already today have a decent gaming experience with a 4 hour battery life. But you won't get it running full tilt with a modern game. We have the technology already, it's all about how the market works. More efficient component also allows for faster components. But those will consume more energy. And we're at full circle. My advice - return to games made five years ago and they will run very well on an Intel GPU while giving a long battery life.

    Long battery life/High framerates/Good graphics - feel free to pick two of those. But you will never get all three.
  • RoninX - Friday, October 24, 2014 - link

    Or carry a spare battery.

    I just bought a new MSI GT60 Dominator with the GTX 970M. The main reason I picked this over the smaller, lighter GS60 Ghost is that the GT60 comes with a removable 9-cell battery, where the GS60 has a non-removable 6-cell battery.

    I get over 2 hours of runtime with Borderlands: The Pre-Sequel at high settings, 30 fps, and 1920x1080. With a spare battery, that's over 4 hours, which is plenty for my primary use case for battery gaming (gaming while waiting for airline flights).

    I was also impressed with the GT60's full performance plugged into AC, which comes close to my desktop (i7-2700k with GTX 680) using 3D Mark. The fan does sound a bit like a hovercraft when the CPU/GPU is running at full tilt, but I can live with that.
  • jann5s - Tuesday, October 28, 2014 - link

    I love these type of articles, thank you AT!

    If I may propose another topic: The visual impact of game quality settings (e.g. FSAA) compared to the cost in performance.

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