Other Notes

Before jumping into our results, let’s quickly talk about testing.

For our test we are using the latest version of the Windows 10 technical preview – build 10041 – and the latest drivers from AMD, Intel, and NVIDIA. In fact for testing DirectX 12 these latest packages are the minimum versions that the test supports. Meanwhile 3DMark does of course also run on Windows Vista and later, however on Windows Vista/7/8 only the DirectX 11 and Mantle tests are available since those are the only APIs available.

From a test reliability standpoint the API Overhead Feature Test (or as we’ll call it from now, AOFT) is generally reliable under DirectX 12 and Mantle, however we would like to note that we have found it to be somewhat unreliable under DirectX 11. DirectX 11 scores have varied widely at times, and we’ve seen one configuration flip between 1.4 million draw calls per second and 1.9 million draw calls per second based on indeterminable factors.

Our best guess right now is that the variability comes from the much greater overhead of DirectX 11, and consequently all of the work that the API, video drivers, and OS are all undertaking in the background. Consequently the DirectX 11 results are good enough for what the AOFT has set out to do – showcase just how much incredibly faster DX12 and Mantle are – but it has a much higher degree of variability than our standard tests and should be treated accordingly.

Meanwhile Futuremark for their part is looking to make it clear that this is first and foremost a test to showcase API differences, and is not a hardware test designed to showcase how different components perform.

The purpose of the test is to compare API performance on a single system. It should not be used to compare component performance across different systems. Specifically, this test should not be used to compare graphics cards, since the benefit of reducing API overhead is greatest in situations where the CPU is the limiting factor.

We have of course gone and benchmarked a number of configurations to showcase how they benefit from DirectX 12 and/or Mantle, however as per Futuremark’s guidelines we are not looking to directly compare video cards. Especially since we’re often hitting the throughput limits of the command processor, something a real-world task would not suffer from.

The Test

Moving on, we also want to quickly point out the clearly beta state of the current WDDM 2.0 drivers. Of note, the DX11 results with NVIDIA’s 349.90 driver are notably lower than the results with their WDDM 1.3 driver, showing much greater variability. Meanwhile AMD’s drivers have stability issues, with our dGPU testbed locking up a couple of different times. So these drivers are clearly not at production status.

DirectX 12 Support Status
  Current Status Supported At Launch
AMD GCN 1.2 (285) Working Yes
AMD GCN 1.1 (290/260 Series) Working Yes
AMD GCN 1.0 (7000/200 Series) Working Yes
NVIDIA Maxwell 2 (900 Series) Working Yes
NVIDIA Maxwell 1 (750 Series) Working Yes
NVIDIA Kepler (600/700 Series) Working Yes
NVIDIA Fermi (400/500 Series) Not Active Yes
Intel Gen 7.5 (Haswell) Working Yes
Intel Gen 8 (Broadwell) Working Yes

And on that note, it should be noted that the OS and drivers are all still in development. So performance results are subject to change as Windows 10 and the WDDM 2.0 drivers get closer to finalization.

One bit of good news is that DirectX 12 support on AMD GCN 1.0 cards is up and running here, as opposed to the issues we ran into last month with Star Swarm. So other than NVIDIA’s Fermi cards, which aren’t turned on in beta drivers, we have the ability to test all of the major x86-paired GPU architectures that support DirectX 12.

For our actual testing, we’ve broken down our testing for dGPUs and for iGPUs. Given the vast performance difference between the two and the fact that the CPU and GPU are bound together in the latter, this helps to better control for relative performance.

On the dGPU side we are largely reusing our Star Swarm test configuration, meaning we’re testing the full range of working DX12-capable GPU architectures across a range of CPU configurations.

DirectX 12 Preview dGPU Testing CPU Configurations (i7-4960X)
Configuration Emulating
6C/12T @ 4.2GHz Overclocked Core i7
4C/4T @ 3.8GHz Core i5-4670K
2C/4T @ 3.8GHz Core i3-4370

Meanwhile on the iGPU side we have a range of Haswell and Kaveri processors from Intel and AMD respectively.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 290X
AMD Radeon R9 285
AMD Radeon HD 7970
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 750 Ti
NVIDIA GeForce GTX 680
Video Drivers: NVIDIA Release 349.90 Beta
AMD Catalyst 15.200.1012.2 Beta
OS: Windows 10 Technical Preview (Build 10041)

 

CPU: AMD A10-7850K
AMD A10-7700K
AMD A8-7600
AMD A6-7400L
Intel Core i7-4790K
Intel Core i5-4690
Intel Core i3-4360
Intel Core i3-4130T
Pentium G3258
Motherboard: GIGABYTE F2A88X-UP4 for AMD
ASUS Maximus VII Impact for Intel LGA-1150
Zotac ZBOX EI750 Plus for Intel BGA
Power Supply: Rosewill Silent Night 500W Platinum
Hard Disk: OCZ Vertex 3 256GB OS SSD
Memory: G.Skill 2x4GB DDR3-2133 9-11-10 for AMD
G.Skill 2x4GB DDR3-1866 9-10-9 at 1600 for Intel
Video Cards: AMD APU Integrated
Intel CPU Integrated
Video Drivers: AMD Catalyst 15.200.1012.2 Beta
Intel Driver Version 10.18.15.4124
OS: Windows 10 Technical Preview (Build 10041)
3DMark API Overhead Feature Test Discrete GPU Testing
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  • Mannymal - Sunday, March 29, 2015 - link

    The article fails to address for the layman how exactly this will impact gameplay. Will games simply look better? Will AI get better? will maps be larger and more complex? All of the above? And how much?
  • Ryan Smith - Sunday, March 29, 2015 - link

    It's up to the developers. Ultimately DX12 frees up resources and removes bottlenecks; it's up to the developers to decide how they want to spend that performance. They could do relatively low draw calls and get some more CPU performance for AI, or they could try to do more expansive environments, etc.
  • jabber - Monday, March 30, 2015 - link

    Yeah seems to me that DX12 isn't so much about adding new eye-sandy its about a long time coming total back end refresh to get rid of the old DX crap and bring it more up to speed with modern hardware.
  • AleXopf - Sunday, March 29, 2015 - link

    I would love to see what effect directx 12 has on the cpu side. All the articles so far have been about cpu scalling with different gpus. Would be nice to see how amd compare to intel with a better use of their higher core count.
  • Netmsm - Monday, March 30, 2015 - link

    AMD is the thech's hero ^_^. always been.
  • JonnyDough - Tuesday, March 31, 2015 - link

    Great! Now all we need are driver hacks to make our over priced non-DX12 video cards worth their money!
  • loguerto - Friday, April 3, 2015 - link

    AMD masterpiece. Does this superiority has something to do with AMD Asynchronous Shaders? I know that nvidia's kerpel and maxwell asynchronous pipeline engine is not as powerful as the one in GCN architecture.
  • perula - Thursday, April 9, 2015 - link


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  • Clorex - Wednesday, April 22, 2015 - link

    On page 4:
    "Intel does end up seeing the smallest gains here, but again even in this sort of worst case scenario of a powerful CPU paired with a weak CPU, DX12 still improved draw call performance by over 3.2x."

    Should be "powerful CPU paired with a weak GPU".
  • akamateau - Thursday, April 30, 2015 - link

    FINALLY THE TRUTH IS REVEALED!!!

    AMD A6-7400 K CRUSHES INTEL i7 IGP by better than 100%!!!

    But Anand is also guilty of a WHOPPER of a LIE!

    Anand uses Intel i7-4960X. NOBODY uses RADEON with an Intel i7 cpu. But rather than use either an AMD FX CPU or an AMD A10 CPU they decided to degrade AMD's scores substanbtially by using an Intel product which is not optimsed to work with Radeon. Intel i7 also is not GCN or HSA compatible nor can it take advantage Asynchronous Shader Pipelines either. Only an IDIOT would feed Radeon GPU with Intel CPU.

    In short Anand's journalistic integrity is called into question here.

    Basically RADEON WOULD HAVE DESTROYED ALL nVIDIA AND INTEL COMBINATIONS if Anand benchmarked Radeon dGPU with AMD silicon. By Itself A6 is staggeringly superior to Intel i3, i5, AND i7.

    Ryan Smith & Ian Cutress have lied.

    As it stands A10-7700k produces 4.4 MILLION drawcalls per second. At 6 cores the GTX 980 in DX11 only produces 2.2 MILLION draw calls.

    DX12 enables a $150 AMD APU to CRUSH a $1500.00 Intel/nVidia gaming setup that runs DX11.

    Here is the second lie.

    AMD Asynchronous Shader Pipelines allow for 100% multithreaded proceesing in the CPU feeding the GPU whether it is an integrated APU or an 8 core FX feeding a GPU. What Anand sould also show is 8 core scaling using an AMD FX processor.

    Anand will say that they are too poor to use an AMD CPU or APU set up. Somehow I think that they are being disingenuous.

    NO INTEL/nVidia combination can compete with AMD using DX12.

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