Office Performance

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Dolphin prefers single threaded speed and IPC, which the extra frequency of the v3 wins out here. The disparity between the 65W/95W v4 processors and the 35W processor is most obvious here.

WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

WinRAR is our classic 'eDRAM works here!' benchmark, clearly showing how Broadwell benefits. Although, one might argue that WinRAR is not a typical workload environment. It is also poignant to show that the 95W v4 doesn't win here in this variable-threaded load.

3D Particle Movement

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

Similar to CineBench, in single threaded mode the v3 wins out due to the faster frequency, but in multithreaded mode the advancements in the Broadwell core due to better thread resource management puts at least the 95W v4 ahead.

FastStone Image Viewer 4.9

FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and results are given in seconds.

FastStone Image Viewer 4.9

Web Benchmarks

On the lower end processors, general usability is a big factor of experience, especially as we move into the HTML5 era of web browsing.  For our web benchmarks, we take four well known tests with Chrome 35 as a consistent browser.

Sunspider 1.0.2

Kraken 1.1

WebXPRT

Google Octane v2

For web implementations, both Kraken and Octane see benefits moving up to Broadwell, but it is worth noting that moving to Skylake is an even better benefit. This again comes down to the management of CPU instructions between threads, and having benefits associated with keeping the knowledge of past instructions or information in lower cache levels. In would seem in this regard, if you count these benchmarks indicative of a real workload, that web-based throughput implementations are more in-flight operation limited than any other resource.

Professional Performance: SPECviewperf 12 on a GTX 980 Gaming Benchmarks: Integrated and R7 240 DDR3
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  • imaheadcase - Wednesday, August 26, 2015 - link

    Its the GPU the put on the CPU. I wonder why they don't have performance CPU without the GPU part. Gamers don't buy a CPU for the GPU since they have dedicated one already.

    Maybe im missing something, but seems like wasted space they could use for gamer orientated instructions.
  • MrSpadge - Wednesday, August 26, 2015 - link

    The advantage of the 14 nm transistors is higher at lower voltages. The 6700K is so massively "overvolted" in stock mode, it's operating far above this sweet spot. That's why I would have loved to what those chips can achieve, regarding power consumption and efficiency, at ~4.0 GHz and minimum voltages. Alas, noone else seems to care about that. Most reviews are just showing full throttle operation. AT measured at lower OCs as well (thanks for that!), but apparently did not even try to go below 1.20 V either. That's higher than the stock voltage of Sandy Bridge..
  • Oxford Guy - Wednesday, August 26, 2015 - link

    High voltage overclocking is more likely to sell expensive products for cooling and has the added benefit of burning out chips, leading to even more sales.
  • Ian Cutress - Thursday, August 27, 2015 - link

    If you're burning out your processor by overclocking, you're doing it wrong.
  • Oxford Guy - Wednesday, August 26, 2015 - link

    The 4790K used more than 88 watts. That was marketing magic.
  • typographie - Wednesday, August 26, 2015 - link

    Average framerates don't really seem to tell us very much when seemingly every game tested is GPU-limited with an i5 or better. Would it be possible to post minimum framerates and/or frame time variance in future CPU gaming benchmarks? I suspect there would be more practically useful differences between CPUs in that data.
  • MrSpadge - Wednesday, August 26, 2015 - link

    Agreed - those benchmarks are pretty boring. Some website (forgot which one) showed minimum fps advantages of the 6700K to be massive (20 - 50%) for some games. This might be the more interesting metric.
  • TallestJon96 - Wednesday, August 26, 2015 - link

    I agree, give us average and either minimum or 99th percentile frame rates. Averages typically are GPU bound, but minimums are often more CPU heavy.

    I would prefer 99th percentile over minimum, as it is more consistent.
  • Ian Cutress - Thursday, August 27, 2015 - link

    Our minimum results, on some benchmarks, seem to be all over the shot. It only takes one frame to drop a result down, which may or may not be inconsistent. We still have those values - check them over at anandtech.com/bench.

    In response to TallestJon96 below, I'm working on pulling 99th percentile data in a regular, consistent way.
  • satai - Wednesday, August 26, 2015 - link

    I would be pretty interested in some compilation benchmarks - does cache trumph frequency?

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