Ahead of tomorrow’s launch of Middle-earth: Shadow of War, today NVIDIA has released driver version 387.92, featuring support for four Game Ready titles: Middle-earth: Shadow of War, The Evil Within 2, Forza Motorsport 7, and ARKTIKA.1 (VR). This release also introduces the new 387 driver branch, bringing along feature updates such as Fast Sync under SLI and OpenGL 4.6. Several bugs were also addressed, making 387.92 a rather extensive update.

For Shadow of War, the driver brings Ansel and SLI support. As a reminder, until October 16th select GTX 1080 and 1080 Ti cards will come with a copy of the game as a bundle.

As far as the new features go, 387.92 adds Fast Sync support for SLI, with some caveats. Introduced with Pascal in 2016, Fast Sync is a v-sync mode roughly analogous to triple buffering, aimed at mitigating the high latency of traditional v-sync. For 387.92, Fast Sync under SLI is only available for bridged Maxwell GPU configurations at resolutions less than 4K, and bridged Pascal and later GPU configurations at any resolution.

The 387 branch also sees NVIDIA GameStream support for HDR under Windows 10. However, NVIDIA does note a relevant open issue: on notebooks using hybrid graphics, where the discrete GPU drives the primary display, there is graphical corruption before a streaming game goes into full-screen.

In addition, the 387 branch brings OpenGL 4.6 support, as well as DirectX Intermediate Language (DXIL) support for Kepler and later GPUs, which includes full support for DX12 Shader Model 6.0. NVIDIA has also implemented improvement in full-screen Vulkan applications for 32-bit Windows swapchains.

For bug fixes in 387.92, NVIDIA has resolved the following issues:

  • Low GPU usage for SLI configurations on X299 platforms, resulting in poor performance
  • With Fast Sync enabled, moving the cursor causes twitching in full-screen YouTube videos
  • Share FPS overlay appears in Discord
  • HTC Vive VR view jumps at random times
  • Custom resolutions in NVIDIA Control Panel are not preserved after updating driver
  • For ASUS 4K displays, “Use NVIDIA Color Setting” in NVIDIA Control Panel is not saved after updating or rolling back driver
  • Lines flash across the screen while booting into Windows

Wrapping things up, NVIDIA has also added or updated the following SLI profiles:

  • Earthfall
  • Lawbreakers
  • Middle-earth: Shadow of War
  • Nex Machina
  • ReCore
  • RiME
  • Snake Pass
  • Tekken 7
  • The Evil Within 2
  • We Happy Few

The updated drivers are available through the GeForce Experience Drivers tab or online at the NVIDIA driver download page. More information on this update and further issues can be found in the 387.92 release notes.

Source: NVIDIA

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  • silverblue - Tuesday, October 10, 2017 - link

    This is probably just me, but over the past few months I've had to apply resolution scaling as my 1080p output - via HDMI - was too large for my 1080p monitor. I downloaded these drivers last night and not only has the scaling been reverted (so the image is too large), but the Control Panel has vanished, too. I've had to switch back to RGB to get the output back to actual size.
  • nathanddrews - Tuesday, October 10, 2017 - link

    Are you talking about overscan? You should be in RGB mode anyway unless you have a specific need to use YPbPr.
  • silverblue - Tuesday, October 10, 2017 - link

    I've probably not worded myself right, sorry. Essentially, I've had to go from HDMI to D-Sub/VGA. Not a biggie now that I've had to switch to a smaller display. It was just a minor grumble. Losing the Control Panel is worse.
  • futrtrubl - Tuesday, October 10, 2017 - link

    That sounds like you should make sure your screen is set to Just Scan. Overscan is something that tends to be defaulted to on screens intended for TVs.
  • silverblue - Tuesday, October 10, 2017 - link

    There doesn't appear to be the option, but I can live with it. Thanks. :)
  • imaheadcase - Tuesday, October 10, 2017 - link

    For ASUS 4K displays, “Use NVIDIA Color Setting” in NVIDIA Control Panel is not saved after updating or rolling back driver

    What is the downsides or upsides to using NVIDIA vs monitor settings? I never really understood which is really the better one.
  • Agent Smith - Tuesday, October 10, 2017 - link

    Incremental benefits related to nVidia specific settings and i like the way you can increase the monitor frequency, say from 60Hz up to say 75Hz yourself without relying on Freesync technology.
  • imaheadcase - Tuesday, October 10, 2017 - link

    Anything else, like is colors better or is it all subjective? Say you use photoshop or video editing..for example.
  • xXx][Zenith - Tuesday, October 10, 2017 - link

    Funny thing that the prev "GameReady" driver was also optimized for Forza7, it's nice to see that drivers still need to be optimized in DX12, prev driver had not so great perf compared to the Radeons:

    https://youtu.be/OiqnxheCUUw?t=22
  • DanNeely - Tuesday, October 10, 2017 - link

    What I find fascinating is that HardOCP recently benched Forza 7 in actual 4k max settings gameplay instead of the built in benchmark, and got a completely different result. The Vega 64 (87.9 FPS) performed marginally better than the 1080 (82.5) but was crushed by the 1080 Ti (121.4) as usual.

    Their gameplay review used a different camera position, so it's possible that somehow that was to blame. I'm holding off any judgement for now; but I hope someone will take the time to do extensive gameplay testing with assorted camera angles and other game play options.

    https://www.hardocp.com/article/2017/10/09/amd_rad...

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