Business and technology are forever linked together in one inseparable mass. Technology drives business: it drives new products, it drives improvements in efficiency, it drives companies out of business. Business drives technology: it drives what gets researched, it drives what gets invented, it drives the pace of technological progress. Each drives the other, the feedback from each further changing how one or the other progresses.

One only needs to look as far as the CPU industry to get an idea of just how this works. Intel has a strong business that keeps the company floating when one or more aspects of their technology portfolio are faltering, and having such wealth buys them technology advantages such as smaller processes sooner. Meanwhile AMD has a strong technology portfolio that keeps the company going even when business is bad, putting the company years ahead of Intel in in areas like the server market. Here the dynamic duo of HyperTransport and the Integrated Memory Controller have kept the company ahead of the Core2's onslaught over the past year (and will continue at least until Nehalem arrives).

It's because of the intertwined nature of business and technology that we sometimes have trouble conveying the whole situation when trying to talk about technology; some things can't make sense without an understanding of the business situation too. In recognition of that we are starting a new series "The Business of Technology," looking at companies and their technology from the side of business instead of the side of technology. From this perspective we can comment on things when it's not possible to do so from the technology side, and come to a better understanding on how for the companies we cover their business and technology situations are both driving their future.

Bear in mind that this is new ground for us, and how we go about things in the future will no doubt change with the times. We'd like to hear back from you, our readers, on how informative you find this approach, and how we can better deliver information from it. We'd like to bring everything to you in a well-rounded when possible.


The brand that started it all

With that out of the way, we're starting this series with Creative Technology Ltd, better known as Creative Labs. Creative has a long and rich history, the culmination of which was the creation of the SoundBlaster line of sound cards and the associated audio standard, which brought the full spectrum of synthesized and recorded audio to the PC. Although they have since expanded in to many other markets, Creative has and continues to be primarily a sound company, and was the king of sound cards... until recently.

Creative by The Numbers
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  • Sabresiberian - Saturday, October 6, 2007 - link

    After having trouble with Creative products a couple of years ago, I'm not a fan. Fine with me if they belly up, I'm not going to buy any of their products anyway.

    I am saddened to think the high-end graphics card might die out, though; I can't help but think on-board audio and software reliant audio means reduced quaility. I hope this doesn't happen.

    Vista handles sound through software, by-passing the audio card? I thought audio was handled by DirectX, which largely bypasses the OS. This is definitely a step in the wrong direction.
  • Sabresiberian - Saturday, October 6, 2007 - link

    Well after reading saratoga's comments, I see I may be wrong :) hopefully the SOFTWARE for audio will be developed to reach audiophile quality.
  • AnnonymousCoward - Tuesday, October 9, 2007 - link

    I don't think that's possible. When it comes to generating analog signals, extra physical hardware (board space, capacitors) allows for quality. A single-chip solution in an MP3 player can't compete with an Audigy card that's populated with components. There's a reason why high quality receivers are big and heavy.
  • R3MF - Friday, October 5, 2007 - link

    While I see lots of people cheering the demise of Creative (and i loath the company too), are people really willing to see the last proponent of Hardware Audio Acceleration disappear down the pan?

    The amiga way of having dedicated hardware to massively speed-up discreet computing needs is always the best way of doing things, and we know it which is why we buy GPU's, PPU's and APU's.
    Using the generic and unspectacular power of the x86 CPU to shoulder the burden of any of the above tasks is stupid. Period.

    I know that Vista currently has no acceleratable (sp?) audio API, which is making Audio DSP cards like the X-Fi look redundant, but there are two advancements in 3D Game audio that did not appear to be covered in the article above before the authors leaps to his conclusion. They are:
    1) OpenAL - many games now use this API and I believe that Creative do intend that the X-Fi be able to accelerate this in hardware.
    2) Vista SP1 is supposed to bring the Xbox XNA (sp?) 3D audio API to the PC, why could not Creative do with this as they have done with Direct3D/Alchemy.

    There seems to be plenty of future potential for hardware acceleration of 3D Audio in PC gaming, and it seems cretinous for PC gamers to accept that the best place to process the 3D audio is within the CPU.

    What do you think; should the article be updated to make mention of this?
  • saratoga - Friday, October 5, 2007 - link

    quote:

    are people really willing to see the last proponent of Hardware Audio Acceleration disappear down the pan?


    Its not going away exactly, its just moving from proprietary cores on the PCI bus to additional CPU cores, and then onto specialized x86 hardware like AMD's Fusion and Intel's on die accelerators.

    quote:

    The amiga way of having dedicated hardware to massively speed-up discreet computing needs is always the best way of doing things


    This is really nonsense. I've personally seen this strategy blow up because a product was designed to process fully in hardware (not even CPU cores, literally multipliers and registers in series). It works great until someone comes up with a new task, and then you're screwed. No such thing as a software fix when you've fabbed hardware for the task.

    At best hardware works when software is too slow. But its always more expensive and less flexible. Always. As soon as CPU hardware gets fast enough, you want to move to software. Cheaper, more flexible, and in the end its almost always faster just because AMD/intel can afford better fabs and more engineers then the Creative Lab's of the world.

    The Xfi is a wonderful example. Each core on a modern Intel CPU outclasses it by roughly a factor of 5-10, and the gap gets bigger every year. I worked out the math a while ago, and the most expensive Core 2 CPU had something like 100x the throughput of an Xfi. Its its infinately more flexible (full IEEE754 support, large cache, faster memory, no PCI bottleneck, standard development tools, etc).

    quote:

    Using the generic and unspectacular power of the x86 CPU to shoulder the burden of any of the above tasks is stupid. Period.


    I'm sorry, but you're just plain ignorant.

    quote:

    There seems to be plenty of future potential for hardware acceleration of 3D Audio in PC gaming, and it seems cretinous for PC gamers to accept that the best place to process the 3D audio is within the CPU.


    You're really confused about whats happening here. The problem isn't that MS is preventing Creative from using their hardware under Vista. They're not. The problem is people aren't buying XFIs in sufficient numbers to keep it going. Take a look at Valve's hardware surveys sometime. Creative's share has been dropping 20% a quarter for some time now. Sometime in 2008 the percentage of people running steam with SLI will likely surpass the number of people running an Xfi. Think about that for a moment.

    The xfi will be the last of its kind because their is no market for an xfi successor.
  • gramboh - Friday, October 12, 2007 - link

    First off I hate Creative Labs as a company.

    The problem with comparing the Core 2 to the DSP chip on the X-Fi in terms of computational power is you are ignoring the hardware that produces the analog sound signal (as a poster below points out). This is my problem with onboard, the sound 'quality' I get through my phones (entry level Sennheiser HD570) and speakers (Klipsch Promedia 4.1) is awful compared to what I get from my X-Fi XtremeGamer.

    I almost went with onboard on my msot recent build but luckily there was a rebate on the X-Fi XtremeGamer so I got it for $75 (still a brutal, ridiculous rip-off).
  • 0roo0roo - Friday, October 12, 2007 - link

    well i just don't think that there would be no solution to that problem if creative died. there would be m/bs with better sound on the market, and there are always all the other board makers you can try. and atleast none of them would try to waste our time with more eax lock in stuff. and as others have already said, the other boardmakers succeeding as they have shows how many people get by without creative, or buy alternatives to spite that company.
  • 0roo0roo - Friday, October 12, 2007 - link

    yup given the choice between spending on a bigger lcd/faster gpu/cpu and a creative soundcard, people will drop the soundcard. the difference in most games is insignificant compared to the other factors. and in cases where creatives proprietary nonsense isnt supported, theres nodifference at all. best to go with software audio for game development and give your entire customer base access to what you've been working so hard to create.

  • DDG - Friday, October 5, 2007 - link

    Finally, someone who shares my thoughts on this. Hardware-accelerated audio will always trump onboard audio period point blank. While Creative has made mistakes that's no reason to want to see the company disappear. Hopefully Creative can get their financial house together and continue on making great sound cards.
  • Googer - Friday, October 5, 2007 - link

    The author forgot to mention Creative's Purchase of 3d Labs put the company in to the discrete graphics card business. But it seemed they never bothered to do much in the way of product development and were mostly ignored.


    http://en.wikipedia.org/wiki/3Dlabs">http://en.wikipedia.org/wiki/3Dlabs

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